Choose a Subject:

Computer Science / ICT

Introduction

Over the last few years there has been a dramatic change to the curriculum in ICT.  The subject has moved from having one main strand, to 3 equally important strands, which are ICT, Digital Literacy and Computer Science.  We prepare students for the ever changing technological environment and help students understand the pivotal role technology plays in the modern day world.

How parents can help

Parents are encouraged to discuss the project topics and explain how technology has continually changed over the decades.  Commenting on the use of computers in daily life and how important they are will help students to see ICT as a skill that they cannot do without.  They can also ensure students complete their electronic homework, which is on either Doddle or SAM Learning - information about homework is recorded in their planner.

Computer Science / ICT at Knole Academy

ICT is a compulsory subject in Years 7 – 11; all students have one lesson per week (with the exception of Year 7 grammar stream students who have one lesson per fortnight). Grammar stream will not have any traditional ICT lessons after the end of Year 8, however it is hoped that many pick Computer Science GCSE when they select their Options.

In Years 7 and 8 there is an introduction to all 3 strands in the ICT / Computer Science curriculum, with more time being spent on computer science and digital literacy as the traditional ICT is embedded throughout the curriculum in other subjects.  Students will complete a number of different units ranging from multimedia to programming.

When students reach Year 9, they will start their GCSE preparation - see the Key Stage 4 section below.

Key Stage 3 - Years 7 & 8

Modules

The programme of study is split into a variety of different topics which link with all three strands.

Year 7 Term 1

Unit 1 - E-safety

Presentation Skills
Audience and Purpose
Infomation Reliability
E-safety - fundamentals

Year 7 Term 2

Unit 2 - Hardware and Networks

Computer Systems
Peripherals and Storage Devices
Networks Presentations
File Permissions and Security

Year 7 Term 3

Unit 3 - Creative project (animation)

Graphics - freehand, imported
Cartoon background creation
Cartoon/animated movie short making
Frame rates
'Onion skins'
Export animation as a video

Year 7 Term 4

Unit 4 - History of Computing

Computing icons past and present
History of Cryptography
Codebreaking
Encryption/Decryption
Vigenère, Ceaser and Pig Pen ciphers

Year 7 Term 5

Unit 5 - Scratch (1)


Game making
Sequencing instructions
Graphical imagery
Scoring
Iterations
Selection

Year 7 Term 6

Unit 6 - MS Office (1)

Word Processing
- Alphabet and number sorting
- Margins and line breaks
- Image grouping and hyperlinking
Presentations
- Slide transitions
- Slide animations
- Presentation styles

Year 8 Term 1

Unit 7 - MS Office (2)

Spreadsheets
- Building a model
- Interpreting results
- Modelling with spreadsheets
- Average, Sum, Max and Min
- Conditional formatting

Year 8 Term 2

Unit 8 - Systems and flow control

System lifecycle
Control devices
Procedures
Sequencing
Sensors
Systems design and user-centred design

Year 8 Term 3

Unit 9 - Python Programming

Introduction to Programming with Python
Programming basics
Sequences
Selection
Iteration
Raspberry Pi

Year 8 Term 4

Unit 10 - Scratch (2)

Event Driven Programming
Broadcasting
Control
Sensing
Scratch Project

Year 8 Term 5

Unit 11 - Web Design
Create a website
HTML basics
Futher HTML
Publishing on the web
Blogs and wikis
Internet Broadcasting
Year 8 Term 6

Unit 12 - Multimedia products
Combining images
Combining movie clips
Combining sound clips
Video editing
Narration
Thumbnail creation

 

Key Stage 4 - Years 9 to 11

GCSE ICT Years

GCSE Equivalent - CIDA

CIDA Certifcate in Digital Applications is evidence of digital literacy. It is an internationally-recognised qualification, validated and approved by academic and global experts, and valued by employers around the world. Students are equipped with the skills to use a computer confidently and effectively, building on existing knowledge and motivating further learning.

Students study the units listed below -

Mandatory:

  • Developing Web Products

Optional:

  • Creative Multimedia
  • Artwork and Imaging
  • Game Making

AIM OF THE COURSE

This qualification aims to:

  • Equip students with the knowledge, understanding and skills they need to design and make, effective digital products for others to use
  • Enable students to use digital tools as a means of expression to inform, persuade and entertain
  • Foster students' creativity and develop their independent learning skills
  • Challenge students to reflect on what they produce and strive for excellence
  • Increase students' awareness of their responsibilties in the digital world and their respect of other people's rights
  • Equip students with professional, real-world skills in planning, project management and communication
  • Give students the knowledge, understanding and skills they need to support future learning and exploit the creative digital industries.

GENERAL DESCRIPTION

The Pearson Edexcel Level 2 Certificate in Digital Applications has been designed to engage and enthuse young people with an interest in creative computing, for example digital graphics and animations, interactive multimedia products and computer games. Our aim is to encourage learners to consider pursuing education, training and career paths which will contribute to the nation's economic wellbeing, while achieving job satisfaction and reward.

ASSESSMENT

The Pearson Edexcel Level 2 Certificate in Digital Applications (CiDA) is taught over 120 guided learning hours (GLH) and comprises two units, one of which, Unit 1:- Developing Web Products, is mandatory and the other is chosen from:

  • Unit 2 - Creative Multimedia
  • Unit 3 - Artwork and Imaging
  • Unit 4 - Game Making
COMPONENT UNIT DESCRIPTION SKILLS GAINED
Unit 1 - Developing Web Products This unit aims to give the learner the knowledge and skills needed to produce attention grabbing web products using web authoring software, multimedia assests and navigation features. Learners will demonstrate their ability to design, build and test a web product in a practical computer-based examination set by Pearson.
Audience and purpose - Client briefs and the project lifecycle, Website Structure and Consistency, Compostion and page design, Webpage Accessibilty, Web Content selection and preparation, Coding using HTML, Systematic functionality, Testing and Evaluation.
 
Unit 2 - Creative Multimedia This unit aims to give the learner the skills to use the tools and techniques provided by multimedia authoring software to design and create effective multimedia products for specified purposes and audiences.

Investigating multimedia products, Designing multimedia products, collecting and creating digital assets, Developing, multimedia products, Prototyping and testing, Distribution, Product review, Presenting multimedia products in an ePortfolio, Standard ways of working.
Unit 3 - Artwork and Imaging This unit aims to give the learner the skills to use the tools and techniques provided by artwork and imaging software to design and create effective graphic products for specified purposes and audiences. Learners will investigate a range of graphic products to find out how images are used to convey a particular message.
Investigating artwork and images, Designing artwork and images, Image types, Developing artwork and images, Use drawing tools, Use image editing tools, Preparing images for screen, Preparing images for print, Product review, Exhibit work in an ePortfolio, Standard ways of working.
Unit 4 - Game Making
This unit aims to give the learner an undertanding of the different types of computer games. Learners will investigate what makes a game successful and learn how to plan, design and create great games for others to play.
Investigating computer games, Using a mood board, Developing games for others to play, Promoting games, Reviewing games, Be able to use ICT efficiently and safely.


GRADING STRUCTURE

The Pearson Edexcel Level 2 Certificate in Digital Applications is a graded qualification. The grading structure provided is A*, A, B and C.

The qualification grade will be determined by the average score across both the mandatory exam based unit and the optional assessed summative project based unit.


AQA Computer Science GCSE

GENERAL DESCRIPTION

Computer technology continues to advance rapidly and the way that technology is consumed has also been changing at a fast pace over recent years.  The growth in the use of mobile devices and web-related technologies has exploded, resulting in new challenges for employers and employees.  For example, businesses today require an ever-increasing number of technologically-aware individuals.  This is even more so in the gaming, mobile and web related industries and this specification has been designed with this in mind.  Students studying this specification will learn how to create applications that:

  • run on mobile devices
  • operate in a web enabled environment.

In addition they will:

  • learn how to create simple computer games
  • gain an understanding of the fundamental concepts around creating software applications
  • have opportunities to work collaboratively.


Specification (9-1) Years 9 and 11

ASSESSMENT

There are 3 components which make up the computer science qualification.

Component 1 - Exam 1: Computational thinking and problem solving

  • 1 hour 30 minutes examination
  • Paper is out of 80 marks
  • 40% of the GCSE
  • Externally assessed the exam can be either paper based or on-screen version.
  • This component will include a range of types of questions from very short to extended answer.

Component 2 – Paper 2: Written assessment

  • 1 hour 30 minutes examination
  • Paper is out of 80 marks
  • 40% of the marks
  • Externally assessed the exam can be either paper based or on-screen version.
  • This component will include a range of types of questions from very short to extended answer.

Component 3 – Non-Examined assessment – Coursework

  • Approximately 20 hours of controlled assessment
  • 20% of the GCSE
  • Internally assessed, externally moderated.
  • Working independently, students demonstrate their ability to code a solution to a given problem. The tasks will be set in engaging and relevant contexts, such as gaming, web and mobile phone applications.

Key Stage 5 - Year 12

ICT
 

SINGLE LEVEL 3 CAMBRIDGE TECHNICAL INTRODUCTORY DIPLOMA IN IT - A LEVEL EQUIVALENT

Examination board: OCR
Entry requirements: Five or more GCSE qualifications at grade C or above including English and Maths and ICT (if studied in Year 11)
Length of course: Two years to gain the full qualification (A level equivalent)


ASSESSMENT

Students must complete a portfolio of evidence for all of the coursework units in order to achieve the qualification. Assignments and coursework are tailored to fit real world situations.  For each coursework unit, a student will prepare a portfolio of assignment evidence that shows that they have met the stated assessment criteria. Depending on the unit, the work is either marked and moderated by the academy or the examination board. The evidence may be wide ranging and include multimedia presentations, web pages, written reports, posters or verbal questioning. This course does also include exams marked externally.

PROGRESSION ROUTES

Information Technology combines well with many other subjects and the choice will largely be determined by the longer term aim of the student. This course supplements the computing course and can be taken in addition to computing as they are two different courses.

The Cambridge Technical Introductory Diploma in IT gives students a choice of progression options. Students who successfully complete the qualification will be well equipped to move onto degrees or into relevant employment.

COURSE DESCRIPTION

The final grade awarded at the end of the second year – the Cambridge Technical Introductory Diploma in IT- is graded Pass, Merit, Distinction or Distinction*.  The course is fully accredited for UCAS points.

Breakdown of the qualification:

Total qualification consists of 5 units
3 of 5 units are mandatory content (67%)
2 of 5 units are marked externally (50%)

COURSE CONTENT

The Cambridge Technical Introductory Diploma in IT is equivalent to one A level. Three mandatory core units must be completed plus two optional units to achieve the full qualification.

Unit name

Mandatory/ Optional

Type

Weighting

1. Fundamentals of IT

Mandatory

Exam (marked externally)

25%

2. Global information

Mandatory

Exam (marked externally)

25%

7. Data analysis and design

Mandatory

Coursework (marked internally)

17%

13. Social media and digital marketing

Optional

Coursework (marked internally)

17%

17. Internet of Everything Optional Coursework (marked internally) 17%


DOUBLE - LEVEL 3 CAMBRIDGE TECHNICAL DIPLOMA IN IT - A LEVEL EQUIVALENT

Examination board: OCR
Entry requirements: Five or more GCSE qualifications at grade C or above including English and Maths and ICT (if studied in Year 11)
Length of course: Two years to gain the full qualification (2 A levels equivalent)


COURSE DESCRIPTION

The final grade awarded at the end of the second year, the Cambridge Technical Diploma in IT, is graded Pass, Merit, Distinction or Distinction*. The course is fully accredited for UCAS points.

BREAKDOWN OF THE QUALIFICATION

Total qualification consists of 11 units (5 of the units are the same as the single qualification – Students will then go on to study an additional 6 units to achieve the two A levels).

4 of 11 units are mandatory content (42%)

2 of 5 units are marked externally (50%)

COURSE CONTENT

The Cambridge Technical Diploma in IT is equivalent to two A levels. Four mandatory core units must be completed plus seven optional units to achieve the full qualification.

Unit name

Mandatory/ Optional

Type

Weighting

1. Fundamentals of IT

Mandatory

Exam (marked externally)

12.5%

2. Global information

Mandatory

Exam (marked externally)

12.5%

3. Cyber security

Mandatory

Exam (marked externally)

8.3%

7. Data analysis and design

Mandatory

Coursework (marked internally)

8.3%

8.Project Management

Optional

Coursework (marked internally)

8.3%

9.Product Development

Optional

Coursework (marked internally)

8.3%

10. Business computing

Optional

Coursework (marked internally)

8.3%

11.Systems analysis and design

Optional

Coursework (marked internally)

8.3%

13. Social media and digital marketing

Optional

Coursework (marked internally)

8.3%

14. Software engineering for business

Optional

Coursework (marked internally)

8.3%

17. Internet of Everything

Optional

Coursework (marked internally)

8.3%


Computing
 

BTEC NATIONAL EXTENDED CERTIFICATE IN COMPUTING - A LEVEL EQUIVALENT

Examination board: Edexcel
Entry requirements: Five or more GCSE qualifications at grade C or above including Computer Science, English and Maths
Length of course: Two years to gain the full qualification (A Level equivalent)


ASSESSMENT

Students must complete a portfolio of evidence for all of the 2 coursework units in order to achieve the qualification. Assignments and coursework are tailored to fit real world situations. For each coursework unit, the student will prepare a portfolio of assignment evidence that shows that they have met the stated assessment criteria. Depending on the unit, the work is either marked and moderated by the academy or the examination board. The evidence may be wide ranging and include multimedia presentations, web pages, written reports, posters or verbal questioning.

PROGRESSION ROUTES

Computing combines well with many other subjects and the choice will be largely determined by the longer term aim of the student. This course supplements the traditional ICT course and can be taken in addition to IT as they are two different courses.

The BTEC extended certificate in Computing gives students a choice of progression options. Students who successfully complete the qualification, will be well equipped to move onto a degree or into relevant employment.

COURSE DESCRIPTION

The final grade awarded at the end of the second year – the BTEC Extended Certificate in Computing - is graded Pass, Merit, Distinction or Distinction*.  The Extended Certificate is fully accredited for UCAS points.

BREAKDOWN OF THE QUALIFICATION

Total qualification consists of 4 units:

2 units are exam based and marked externally (58%)

3 of 4 units are mandatory content (83%)

COURSE CONTENT

The BTEC Extended Certificate in Computing is equivalent to one A level. Three mandatory core units must be completed plus one optional unit to achieve the full qualification.

Unit name

Mandatory/ Optional

Type

Weighting

1. Principles of Computer Science

Mandatory

Exam (marked externally)

33%

2. Fundamentals of Computer Systems

Mandatory

Exam (marked externally)

25%

7. IT Systems Security and Encryption

Mandatory

Coursework (marked internally)

25%

15. Website Development

Optional

Coursework (marked internally)

17%

 

Key Stage 5 - Year 13

ASSESSMENT

Students must complete a portfolio of evidence for all units in order to achieve the qualification. There is no examination. BTECs are assessed practically.

Assignments and coursework are tailored to fit real world situations.  For each unit, a student will prepare a portfolio of assignment evidence that shows that they have met the stated assessment criteria. The portfolio is then moderated by the exam board. The evidence may be wide ranging and include multimedia presentations, web pages, written reports, posters or verbal questioning.

PROGRESSION ROUTES

Information Technology combines well with many other subjects and the choice will largely be determined by the longer term aim of the student.

The course gives students a choice of progression options. Students who successfully complete the qualification will be well equipped to move onto degrees or BTEC Higher National Diplomas or into relevant employment.

SOFTWARE

The teaching is practically-based, using high specification hardware and the latest versions of industry standard software including MS Office 2013 Professional and Serif Suite or Adobe CS6.


SINGLE – BTEC SUBSIDIARY DIPLOMA – 1 A-LEVEL EQUIVALENT

Examination title: Level 3 BTEC Subsidiary Diploma in IT
Examination board: Edexcel
Entry requirements: ICT, English and Maths - grade C or above
Length of course: One year to gain an AS
Two years to gain the full qualification (A Level equivalent qualification)
Lesson structure: Five x 1hr lessons per week

UNIT 1: COMMUNICATION AND EMPLOYABILITY SKILLS FOR IT - COMPULSORY

The aim of this unit is to ensure that learners understand both the personal attributes valued by employers and the principles of communicating effectively whist developing effective communication skills and addressing their own personal development needs.

UNIT 2: COMPUTER SYSTEMS - COMPULSORY

The aim of this unit is to enable learners to understand the components of computer systems and develop the skills needed to recommend appropriate systems for business purposes and set up and maintain computer systems.

UNIT 31: COMPUTER ANIMATION

The aim of this unit is to ensure learners understand types of animation and their uses and develop the knowledge and skills required to use software techniques to design and implement different types of animation.

UNIT 17: PROJECT PLANNING WITH IT

The aim of this unit is to ensure learners understand the processes and tools used for project management and are able to plan a project, follow the plan and review the project management process.

UNIT 30: DIGITAL GRAPHICS

This unit aims to enable learners to understand different types of digital graphics images and file formats and to be able to create, edit, modify and manipulate digital images of various types and complexity.

UNIT 43: MULTIMEDIA DESIGN

The aim of this unit is to enable learners to understand how multimedia is used in business and to be able to create multimedia products to meet business needs.


DOUBLE - BTEC DIPLOMA – 2 A-LEVELS EQUIVALENT

Examination board: Edexcel
Entry requirements: ICT, English and Maths - Grade C or above
Length of course: One year to gain an A Level
Two years to gain the full qualification (2 A Levels equivalent qualification)
Lesson structure: 10 x 1hr lessons per week

COURSE CONTENT

The BTEC Diploma in IT is equivalent to two A levels. Three core units must be completed plus nine option units to achieve the full qualification. Students will complete the units listed under the single A Level in addition to the ones below.

UNIT 3: INFORMATION SYSTEMS – COMPULSORY

The aim of this unit is to ensure learners understand how organisations use information and the surrounding use of information, know about information systems and develop the skills necessary to produce management information.

UNIT 8: E-COMMERCE

The aim of this unit is to ensure that learners know the technologies involved in e-commerce, understand the impact of e-commerce on organisations and on society, and that they are able to plan e-commerce strategies.

UNIT 28: WEBSITE PRODUCTION

The aim of this unit is to enable a learner to understand web architecture and the factors that affect its performance and to be able to design and create interactive websites.

UNIT 29: INSTALLING AND UPGRADING SOFTWARE

The aim of this unit is to ensure that learners follow the necessary procedures to successfully install new software and update existing software when required.

UNIT 34: BUSINESS RESOURCES

The aim of this unit is to develop learner knowledge of the range of human, physical, technological and financial resources required in an organisation, and how the management of these resources can impact on business performance.

UNIT 42: SPREADSHEET MODELLING

This unit aims to enable learners to use complex spreadsheet modelling in order to support organisational activities such as credit control, sales forecasting and stock analysis.

 

Prospectus

We invite you to take a look through the Knole Academy prospectus to discover the wealth of opportunities available.

Pageturner

View Digital Prospectus Online

Our Facilities

Shared_Content_360_Tour

View Our Facilities

Back to top